The Peak toggle map is what tells you which button combination activates or cycles each of Peak's 18 mods, and having a clear reference for it matters because trying to remember every combo from memory in the middle of a game is where most mistakes happen, whether that's leaving a mod on you didn't mean to use or missing one you needed.
Why the toggle map matters
Peak covers 18 mods spanning shooting, movement, and defense, including AI Auto-Green, Moving Auto-Green, Auto Green Fades, Turbo Fades, Auto Green No-Dip, Stick Shooting, Button Tempo, Haptic/No-Meter Shots, Spot Take, Meter Dunk, Quick Stop, Automatic Dribble Moves, Infinite Stamina, and AI Defense. With that many mods available, a clear toggle map is what makes the script usable in real games rather than something you have to look up mid-possession.
General toggle categories
| Mod category | Examples | Typical activation method |
|---|---|---|
| Shooting mods | AI Auto-Green, Moving Auto-Green, Stick Shooting, Haptic/No-Meter Shots | Dedicated combo to enable, often held or double-tapped to disable |
| Finishing mods | Turbo Fades, Auto Green Fades, Meter Dunk, Spot Take | Combo toggles that can be layered with shooting mods |
| Movement mods | Quick Stop, Automatic Dribble Moves, Infinite Stamina | Simple on/off toggles, often left on for a full session |
| Defense mods | AI Defense | Single toggle, typically bound separately from offensive mods |
Open Cronus Studio's script documentation
Peak's exact combos are listed inside the script file when loaded, since exact bindings can shift between weekly updates.
Write down only the mods you'll actually use
Trying to memorize all 18 at once is unnecessary if you only rely on a handful regularly.
Test each toggle in a practice mode first
Confirm the combo works and that you can feel when it's active before using it in a real game.
Group related toggles together
Keep shooting toggles and movement toggles mentally separated so you don't cross them up mid-game.
Re-check after every update
Because Peak gets free weekly updates for life, confirm your toggle map still matches after each update.
Combos can shift between updates
Because Peak receives free weekly updates for life, always confirm your toggle combos against the current script documentation rather than relying on memory from a previous version.
Getting comfortable with layered mods
Some players stack multiple mods, like combining a shooting mod with Infinite Stamina and AI Defense for a full offense-and-defense setup, and this is where a clear reference matters most. If you're setting up mods for the first time, pair this cheat sheet with the 18 mods full breakdown to understand what each one actually does before deciding which toggles to prioritize. It's also worth reviewing mod slot management if you're trying to organize multiple configurations across slots.
Pros
- + A written cheat sheet removes the need to memorize 18 mod combos at once
- + Grouping toggles by category (shooting, movement, defense) makes recall faster in-game
- + Practice mode testing catches mistakes before they matter in a real game
Cons
- − Combos can shift slightly between weekly updates, requiring a quick re-check
- − New users may find 18 mods overwhelming without narrowing down to a core set first
Frequently asked questions
Where can I find Peak's exact toggle combos?
They're included in the script documentation loaded with Peak inside Cronus Studio, and can shift slightly between weekly updates.
Do I need to learn all 18 mod toggles?
No, most players only use a handful of mods regularly and can ignore the rest until they want to experiment.
Can I combine multiple mod toggles at once?
Yes, many players layer shooting, movement, and defense mods together during the same session.
Why did my toggle combo change after an update?
Peak receives free weekly updates for life, and combos can shift slightly between versions, so always check current documentation.
What's the best way to learn a new toggle?
Test it in a practice mode first so you can confirm it works and feel the difference before relying on it in a real game.
